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Newsletter #20


UCD Project News Edition 20, April 19, 2004

UCD Project News is a fortnightly e-newsletter devoted to increasing awareness of user-centred design (UCD) principles and contributing towards a culture of UCD within the Smart Internet Technology CRC.

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In this issue:

1. Supriya: SN/IE Workshop
2. UCD Involvement in DRM Project
3. Supriya’s Simputer Article Featured in The Age
4. Upcoming Conferences & Calls for Papers
5. Useful Links & References

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1. Supriya: SN/IE Workshop
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A year is a long time in a multi-disciplinary conversation. This year UCD researchers were part of the conversation at the Smart Networks/Intelligent Environment workshop in Sydney, chaired by Prof Farzad Safaei. This is because we are part of four projects in this program, in addition to being involved in the discussions relating to the Architecture project. The SWARM, a scenario based on Christine Satchell’s PhD study of young people’s use of mobile phones, frames some of the core design activity in the program. Our involvement in the Digital Rights Management is featured in this newsletter. Paul Boustead, head of the Smart Virtual Networks project took some of us through the possibilities of immersive video as we killed one avatar after another in a game. We are analysing the qualitative user study done for the “Nymity” project.

We took stock of where we are and where we were heading. For me, some of the most exciting directions were in the fields of privacy rights management, to guide information storage on mobile devices. This is particularly pertinent in health. E-health has often been interpreted as the electronic delivery of health services. E-health from the patient’s perspective is equally about having control of crucial information about their health issues in an electronic format. We look forward to being part of that conversation.

Supriya

Assoc Prof Supriya Singh,
Project Leader
supriya.singh@rmit.edu.au

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3. UCD Involvement in DRM Project
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Members of the UCD Project are currently conducting a study on the impact of digital rights management (DRM) systems on privacy, personal use and fair user expectations for Smart Internet’s DRM Project. The study examines the impact of eight DRM systems providing music, film and articles online on users’ expectations of personal use and fair use of copyrightable material and their expectations about how their personal information is handled by collecting organisations.

Users of copyright information in whatever form – print, digital material, music, films and so on – hold certain expectations about their rights to use and copy that information and to communicate it to others. The fact that users may have no legal right to undertake any of these actions as they have not sought the approval of the copyright owner does not undermine the fact that users hold these expectations and have acted on them for many years without repercussion in a number of circumstances. DRM systems now have the potential to remove from users the ability to use, copy and communicate copyright material without permission.

The UCD team is examining the privacy policy at each site and will examine license agreements to identify rights relating to CD burning, transfers to a portable player, downloading to personal computers, numbers of copies allowed, ability to send to another person, sharing of registration number, etc. They will also be testing registration, logging-in and logging-out, downloading, service and content upgrades, service cancellation, and content provision (including playback on a second computer and portable CD player, copying, format conversion, and excerpting).

The study will also monitor network transmissions by recording and logging all incoming and outgoing packets during various stages and processes of service use, and will then analyse data traffic between service software and service servers. Finally, UCD researchers will monitor how each service’s client accessed the local file system.

The study duplicates a US project undertaken in 2003 at the University of California, Berkeley, led by Professor Deirdre Mulligan. Her team is looking forward to seeing additional studies examining the relation of DRM systems to users' expectations as well as the balance of legal rights and obligations.

For further information about the study, please contact Margaret Jackson at: margaret.jackson@rmit.edu.au.

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4. Supriya’s Simputer Article Featured in The Age
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An article by Supriya Singh on India’s Simputer recently appeared in The Age on April 13, 2004. The Simputer was designed to address the growing digital divide in that country by providing poor illiterate farmers with relatively inexpensive access to a number of simple ICT tools bundled in a small handheld computer. Supriya’s article examines why the Simputer has not really taken off from the perspective of Professor Swami Manohar, a computer scientist with the Indian Institute of Science in Bangalore and one of the original designers of the Simputer. She interviewed him during her time in India.

To view the article, “Struggles in India’s High-Tech Revolution, please visit:
http://theage.com.au/articles/2004/04/12/1081621879640.html

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5. Upcoming Conferences & Calls for Papers
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* AICCSA 05

The ACS/IEEE International Conference on Computer Systems and Applications (AICCSA-05) will be held on January 3-6, 2005, in Cairo, Egypt. It is the third in a conference series devoted to advances in computers systems, information, and applications and is sponsored by the Arab Computer Society (ACS) and IEEE.

The call for conference papers is now open. Authors are invited to submit papers describing new advances in computer systems and their applications. Papers may be theoretical, conceptual, tutorial, or descriptive in nature. The deadline for submission is May 18, 2004.

For further information, please visit: http://engr.smu.edu/cse/AICCSA-05/
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* DIS2004

The Fourth International Conference on Designing Interactive Systems will be held in Cambridge Massachusetts on 1-4 August 2004.

DIS2004 aims to facilitate, nurture, and encourage the growth of the diverse community that has emerged in response to the opportunities and challenges presented by new and future interactive systems. The conference will cross the spectrum of contributing disciplines including business, technology and engineering, psychology, interaction, design, expressive media and culture.

For further information, please visit: http://www.acm.org/sigs/sigchi/DIS2004/index.html

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6. Useful Links and References
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* Hsiao, R. L. (2003). “Technology Fears: Distrust and Cultural Persistence in Electronic Marketplace Adoption” Journal of Strategic Information Systems, 12(3), pp 169 199.

This paper distinguishes between reliability related and value oriented distrust, using a case study of Singapore Small and Medium Enterprises relating to e commerce adoption. It argues that technology may reduce reliability related distrust, but is ineffective in dealing with value oriented distrust. To increase trust based on cultural values, we have to examine a society's socio cultural structure. In the case of Singapore e commerce was seen to go against the cultural values of personal relationships in business. To be widely adopted, e commerce will have to present a Chinese ‘face’ and be seen to enhance business relationships rather than impersonalise them.

http://www.sciencedirect.com/science/article/B6VG3-4991WSB-1/2/d93b2c42e43869e8cf762140de0282cb
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* Marcus Credé and Janet A. Sniezek (2003) “Group judgment processes and outcomes in video-conferencing versus face-to-face groups” International Journal of Human-Computer Studies, 59 (6), December 2003, pp 875-897.

This paper presents the findings of a project comparing face-to-face and video-conferencing interactions. Results show significant differences across conditions with regard to the confidence attached by groups to their decisions, the degree to which groups were able to improve upon the best individually arrived at decision, and the self-reported enjoyment of group members. Implications for the design and application of advanced systems for decision-making support and research are discussed.

doi:10.1016/j.ijhcs.2003.07.001
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* Len Bass and Bonnie E John, (2003) “Linking usability to software architecture patterns through general scenarios” The Journal of Systems and Software 66(3), Jun 15, 2003, pp 187.

Usability is an important quality attribute to be considered during software architecture designs. It is usually pursued by separating user interface from functionality. However, according to the authors, this has the effect of pushing revisions to achieve usability toward the end of the software development life cycle whereas, they say, many usability benefits are only discovered early in the life cycle. For 27 scenarios, the authors identified potential usability benefits and an architectural pattern that supports achievement of those benefits. They organized the scenarios into an emergent hierarchy of potential benefits and architectural tactics. The authors present techniques that permit important usability issues to be addressed proactively at architecture design time instead of retroactively after user testing.

http://hdcp.org/Publications/BassJohnJSSpublished.pdf
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* J Gammack and C Hodkinson (2003) “Virtual reality, involvement and the consumer interface” Journal of End User Computing, 15(4), Oct.-Dec. 2003, pp. 78-96

This paper considers consumer purchasing, highlighting interactivity as a critical end user issue. Aspects relating to trust, usability and involvement are identified, and examined in a series of linked studies focusing on hedonic and high-involvement products, particularly surfboards. Preliminary studies across a range of businesses and products indicated consumer willingness to purchase hedonic products online, but many businesses imposed a high workload on online purchasers. Despite successful web marketing of hedonic products such as CDs, we found that no contemporary providers of customized surfboards offered finished product e-tailing, nor used virtual reality technology to demonstrate performance. A real case study of online swimwear purchase demonstrated an improved purchase process. "Beachtown", a virtual reality e-tailing environment related to a coastal tourism economy allowed further examination of apparel, surfboard and holiday purchase. Results indicate that an enhanced interactive virtual environment increases end user involvement and willingness to purchase.

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